11.06:
Map design - terrain
Category: Chaos
Posted by: cataboligne
One of my mapping challenges is terrain.
Making terrain look good in an oldschool editor like Radiant takes either
a lot of hard work, or a program like a terrain generator.
I have come up with another method:

When arranged randomly together, these forms make convincing terrain.
You could put them together in an editor with cut and paste work.
I take things a step further - I created a map engine to do all the work.
This will be showcased in two of my main projects: Quake-Hack and Anode X
Support "Anode X" by Six gaming on Patreon

Making terrain look good in an oldschool editor like Radiant takes either
a lot of hard work, or a program like a terrain generator.
I have come up with another method:

When arranged randomly together, these forms make convincing terrain.
You could put them together in an editor with cut and paste work.
I take things a step further - I created a map engine to do all the work.
This will be showcased in two of my main projects: Quake-Hack and Anode X
Support "Anode X" by Six gaming on Patreon
