11.27:
Update 11.016
Presenting a new background left slide.
Some other minor improvements.
Next will be a new title banner and new cat, posted by and comment buttons.
Some other minor improvements.
Next will be a new title banner and new cat, posted by and comment buttons.
11.21:
Crates
Lets talk about crates...
I first took notice in doom. I'm thinking they've been in video
games since the 80's. I'll leave it to you to go find proof.
Hell, in doom there is an entire warehouse full of them.
Nothing says military operation or scientific outpost like a crate.
Humans it seems have never learned to travel light. And where we go
we take our stuff. Lots of stuff.
In games, they first time I saw one you could open was half-life 2.
I loved it. Finally you could get at the contents of those suckers.
So, I made my own:
I first took notice in doom. I'm thinking they've been in video
games since the 80's. I'll leave it to you to go find proof.
Hell, in doom there is an entire warehouse full of them.
Nothing says military operation or scientific outpost like a crate.
Humans it seems have never learned to travel light. And where we go
we take our stuff. Lots of stuff.
In games, they first time I saw one you could open was half-life 2.
I loved it. Finally you could get at the contents of those suckers.
So, I made my own:
11.10:
Hail to "Old Glory"
There are people all over the world who would give a ton to be a US citizen.
If you were born here I say this: Wake UP - be an AMERICAN!
Be the American our fore-fathers created the US for.
11.06:
Map design - terrain
One of my mapping challenges is terrain.
Making terrain look good in an oldschool editor like Radiant takes either
a lot of hard work, or a program like a terrain generator.
I have come up with another method:
When arranged randomly together, these forms make convincing terrain.
You could put them together in an editor with cut and paste work.
I take things a step further - I created a map engine to do all the work.
This will be showcased in two of my main projects: Quake-Hack and Anode X
Making terrain look good in an oldschool editor like Radiant takes either
a lot of hard work, or a program like a terrain generator.
I have come up with another method:
When arranged randomly together, these forms make convincing terrain.
You could put them together in an editor with cut and paste work.
I take things a step further - I created a map engine to do all the work.
This will be showcased in two of my main projects: Quake-Hack and Anode X