Category: Quake
Posted by: cataboligne
"the Castle"

One of my own designs
This is a revision of the orignal quake 1 map

I might post the design doc and an image of the original design

Download: Ariochs Castle

Darkplaces / Maphack engine will run this best - some effects / graphics may not display with other engines

For maximum effect -
Archon 1.2 beta : Chaos Mod: the Archons 1.2 beta
Painkeep 3.0 : PainKeep 3.0 rc1

Maphack engine in this: Quake Hack with Maphack engine

Unzip any or all of those with the castle in a Quake (one) directory, follow launch instructions in the txt files

Crates

Category: Quake
Posted by: cataboligne
Lets talk about crates...

a Crate!

I first took notice in doom. I'm thinking they've been in video
games since the 80's. I'll leave it to you to go find proof.

Hell, in doom there is an entire warehouse full of them.
Nothing says military operation or scientific outpost like a crate.

Humans it seems have never learned to travel light. And where we go
we take our stuff. Lots of stuff.

In games, they first time I saw one you could open was half-life 2.
I loved it. Finally you could get at the contents of those suckers.

So, I made my own:

Contents: stuff!

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Map concept

Category: Quake
Posted by: cataboligne
cubes

Solidifying specs for a new game.
This is a very basic map concept.

I think it has a lot of potential.
This can be expanded in the Z dimension.
Also other poly shapes could be added for variety.



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Tributes

Category: Quake
Posted by: cataboligne
We all have our favorite things.
For some its sports. Others sci-fi. Some reading and some games.

Whatever it is, one of the highest accolades is the tribute.

Ra's _star_ gate

The version on the bottom is in a v1 painkeep map.
I made the top version as a tribute to both stargate and painkeep!

My gate can be found here behind a hidden shootable door: Visage map

What is your favorite tribute?



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Category: Quake
Posted by: cataboligne
System 6

Welcome to "Weapon System 6"

This is a quake initiative to add a lot more weapon options to single player
and deathmatch. With a new quake-c base nearing completion
weapon system 6 is almost ready. Gear up marine!


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Category: Quake
Posted by: cataboligne
Haven't posted much quake stuff - moddb account pretty much covers it.

Here's a good one tho - when you go hunting beasties like these, this is the gun you want.

Reggie knows how it goes...

Click read more for full view.

Cat

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Category: Quake
Posted by: cataboligne
At last...an exposition on the ubiquitous exploding barrel. They have been in many fps games since doom.
Have you ever wondered why there are so many barrels of explosive sludge just laying around military installations and alien locations in the doom realm? The very first doom map, hanger has a few...then later a map called "barrels".

Think about this - in the real world stuff like that is usually heavily regulated and stored under very secure conditions for the most part. No one has ever really tried to explain this until the concerned comic - Concerned #21. Hey, it makes sense.

Quake cut back on the barrel, which was good as they took on the form of exploding boxes. Not quite as aesthetic. Quake 2 has some...Quake 3, sadly they got left out. They do return in Doom 3. Half Life is so so, but as shown in Concerned, Half Life 2 seems to have fallen in love with the exploding barrel again. They are all over the place.

What does the exploding barrel represent? Think about what happens - you shoot one (or even throw them in hl2) and boom! - a bit nasty. A container for something nasty that disappears in a flash. Sort of like our consumerism based capitalist society.

Everything (almost) these days comes in nasty little plastic containers. Once the item is used or consumed the nasty little container is gone. In a flash as it were. Does anyone even consider all the fossil fuel byproduct used to make all that plastic? Just like the exploding barrel that damages your health in the blast radius, those plastic bits of temporary container stick around to have an effect. Non bio-degradable for the most part they are put somewhere and damage our world.

The Egyptians left the mysterious pyramids as a testament to their civilization. We are going to leave mountains of trash forever molding away for future archaeologists to ponder over.

Perhaps, we - humanity, are the exploding barrel...a temporary container for something nasty that is gone in a flash...

Barrels of doom

Click this for full size image

Cat

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Category: Quake
Posted by: cataboligne
Been concentrating on public release of some quake maps I've had sitting around awhile.
Find this and my other releases on www.moddb.com.


screenshot
Click
for details on the quake one (darkplaces) remix of doom e1m1 - hangar.

Cat

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Category: Quake
Posted by: cataboligne
The dynamo is the latest in energy weapons. A three phase disaster maker that ends ordinary fire fights quicker than they start.

The essence of the dynamo is a motor generator. Cell energy is transformed from dc current to 3 phase power in the coils of the spinning armature. Fig. 1 to the right is an editor view of the map model in .mdl format. (Click for full size image)









.

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Category: Quake
Posted by: cataboligne
Yes...the Chaos Mod.....itself.

The chaos mod was originally conceived to add enviromental features, and elements of Archon to a loosely class based mod.

-Cat

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